# Microsoft Developer Studio Project File - Name="nellan" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=nellan - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "nellan.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "nellan.mak" CFG="nellan - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "nellan - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "nellan - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "nellan - Win32 Release"

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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /MD /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
# ADD CPP /nologo /MD /W3 /O1 /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /D "NO_DEBUG" /FD /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /MD /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /ZI /Od /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /FR /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "nellan - Win32 Release"
# Name "nellan - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\aboutbox.cpp
# End Source File
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SOURCE=.\application.cpp
# End Source File
# Begin Source File

SOURCE=.\gameboard.cpp
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# Begin Source File

SOURCE=.\gamedata.cpp
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# Begin Source File

SOURCE=.\GetProcByName.c
# End Source File
# Begin Source File

SOURCE=.\infobox.cpp
# End Source File
# Begin Source File

SOURCE=.\main.cpp
# End Source File
# Begin Source File

SOURCE=.\moc_application.cpp
# End Source File
# Begin Source File

SOURCE=.\moc_gameboard.cpp
# End Source File
# Begin Source File

SOURCE=.\moc_infobox.cpp
# End Source File
# Begin Source File

SOURCE=.\moc_mycanvas.cpp
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# Begin Source File

SOURCE=.\moc_mycanvasview.cpp
# End Source File
# Begin Source File

SOURCE=.\myavatarsprite.cpp
# End Source File
# Begin Source File

SOURCE=.\mybankersprite.cpp
# End Source File
# Begin Source File

SOURCE=.\mycanvas.cpp
# End Source File
# Begin Source File

SOURCE=.\mycanvasview.cpp
# End Source File
# Begin Source File

SOURCE=.\myflashingsignsprite.cpp
# End Source File
# Begin Source File

SOURCE=.\nellan.rc
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SOURCE=.\splash.cpp
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# Begin Source File

SOURCE=.\aboutbox.h
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# Begin Source File

SOURCE=.\application.h

!IF  "$(CFG)" == "nellan - Win32 Release"

# Begin Custom Build - Moc'ing application.h...
InputPath=.\application.h

"moc_application.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe application.h -o moc_application.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# Begin Custom Build - Moc'ing application.h...
InputPath=.\application.h

"moc_application.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe application.h -o moc_application.cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gameboard.h

!IF  "$(CFG)" == "nellan - Win32 Release"

# Begin Custom Build - Moc'ing gameboard.h...
InputPath=.\gameboard.h

"moc_gameboard.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe gameboard.h -o moc_gameboard.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# Begin Custom Build - Moc'ing gameboard.h...
InputPath=.\gameboard.h

"moc_gameboard.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=.\gamedata.h
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# Begin Source File

SOURCE=.\GetProcByName.h
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SOURCE=.\infobox.h

!IF  "$(CFG)" == "nellan - Win32 Release"

# Begin Custom Build - Moc'ing infobox.h...
InputPath=.\infobox.h

"moc_infobox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe infobox.h -o moc_infobox.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# Begin Custom Build - Moc'ing infobox.h...
InputPath=.\infobox.h

"moc_infobox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe infobox.h -o moc_infobox.cpp

# End Custom Build

!ENDIF 

# End Source File
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SOURCE=.\myavatarsprite.h
# End Source File
# Begin Source File

SOURCE=.\mybankersprite.h
# End Source File
# Begin Source File

SOURCE=.\mycanvas.h

!IF  "$(CFG)" == "nellan - Win32 Release"

# Begin Custom Build - Moc'ing mycanvas.h...
InputPath=.\mycanvas.h

"moc_mycanvas.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe mycanvas.h -o moc_mycanvas.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# Begin Custom Build - Moc'ing mycanvas.h...
InputPath=.\mycanvas.h

"moc_mycanvas.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe mycanvas.h -o moc_mycanvas.cpp

# End Custom Build

!ENDIF 

# End Source File
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SOURCE=.\mycanvasview.h

!IF  "$(CFG)" == "nellan - Win32 Release"

# Begin Custom Build - Moc'ing mycanvasview.h...
InputPath=.\mycanvasview.h

"moc_mycanvasview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%QTDIR%\bin\moc.exe mycanvasview.h -o moc_mycanvasview.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "nellan - Win32 Debug"

# Begin Custom Build - Moc'ing mycanvasview.h...
InputPath=.\mycanvasview.h

"moc_mycanvasview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE=.\myflashingsignsprite.h
# End Source File
# Begin Source File

SOURCE=.\splash.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\icon1.ico
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# PROP Default_Filter "ui"
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